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ziqian zhang
Grasscutter
Commits
09b306f6
Commit
09b306f6
authored
May 04, 2022
by
方块君
Committed by
Melledy
May 03, 2022
Browse files
Modify Chinese language files
parent
e297a29a
Changes
1
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src/main/java/emu/grasscutter/CNLanguage.java
View file @
09b306f6
...
@@ -11,30 +11,32 @@ public final class CNLanguage {
...
@@ -11,30 +11,32 @@ public final class CNLanguage {
public
String
Command_error
=
"命令错误:"
;
public
String
Command_error
=
"命令错误:"
;
public
String
Error
=
"发生了一个错误。"
;
public
String
Error
=
"发生了一个错误。"
;
public
String
Grasscutter_is_free
=
"Grasscutter 是一个免费软件。 如果你为此付出了金钱,你可能已经被骗了。 项目主页: https://github。com/Grasscutters/Grasscutter"
;
public
String
Grasscutter_is_free
=
"Grasscutter 是一个免费软件。 如果你为此付出了金钱,你可能已经被骗了。 项目主页: https://github。com/Grasscutters/Grasscutter"
;
public
String
Game_start_port
=
"服务器运行在端口
%s
上"
;
public
String
Game_start_port
=
"服务器运行在端口
{port}
上"
;
public
String
Client_connect
=
"客户端
%s
已连接"
;
public
String
Client_connect
=
"客户端
{ip}
已连接"
;
public
String
Client_disconnect
=
"客户端
%s
已断开连接"
;
public
String
Client_disconnect
=
"客户端
{ip}
已断开连接"
;
public
String
Client_request
=
"[Dispatch] 客户端
%s %s 请求: %s
"
;
public
String
Client_request
=
"[Dispatch] 客户端
{ip} {method} 请求: {url}
"
;
public
String
Not_load_keystore
=
"[Dispatch] 无法加载 keystore。 请尝试输入 keystore password..."
;
public
String
Not_load_keystore
=
"[Dispatch] 无法加载 keystore。 请尝试输入 keystore password..."
;
public
String
Use_default_keystore
=
"[Dispatch] 默认的 keystore password 加载成功。 请考虑在config。json中将密码设置为123456。"
;
public
String
Use_default_keystore
=
"[Dispatch] 默认的 keystore password 加载成功。 请考虑在config。json中将密码设置为123456。"
;
public
String
Load_keystore_error
=
"[Dispatch] 加载keystore时发生错误!"
;
public
String
Load_keystore_error
=
"[Dispatch] 加载keystore时发生错误!"
;
public
String
Not_find_ssl_cert
=
"[Dispatch] 没有找到SSL证书! 开始尝试以HTTP协议运行。"
;
public
String
Not_find_ssl_cert
=
"[Dispatch] 没有找到SSL证书! 开始尝试以HTTP协议运行。"
;
public
String
Welcome
=
"欢迎使用 Grasscutter"
;
public
String
Welcome
=
"欢迎使用 Grasscutter"
;
public
String
Potential_unhandled_request
=
"[Dispatch] 潜在的未经处理的
%s 请求: %s
"
;
public
String
Potential_unhandled_request
=
"[Dispatch] 潜在的未经处理的
{method} 请求: {url}
"
;
public
String
Client_login_token
=
"[Dispatch] 客户端
%s
正在尝试使用token登陆"
;
public
String
Client_login_token
=
"[Dispatch] 客户端
{ip}
正在尝试使用token登陆"
;
public
String
Client_token_login_failed
=
"[Dispatch] 客户端
%s
使用token登陆失败"
;
public
String
Client_token_login_failed
=
"[Dispatch] 客户端
{ip}
使用token登陆失败"
;
public
String
Client_login_in_token
=
"[Dispatch] 客户端
%s
通过token登陆
%s
"
;
public
String
Client_login_in_token
=
"[Dispatch] 客户端
{ip}
通过token登陆
{uid}
"
;
public
String
Game_account_cache_error
=
"游戏帐号缓存信息错误"
;
public
String
Game_account_cache_error
=
"游戏帐号缓存信息错误"
;
public
String
Wrong_session_key
=
"错误的会话密钥。"
;
public
String
Wrong_session_key
=
"错误的会话密钥。"
;
public
String
Client_exchange_combo_token
=
"[Dispatch] 客户端
%s
交换token令牌成功"
;
public
String
Client_exchange_combo_token
=
"[Dispatch] 客户端
{ip}
交换token令牌成功"
;
public
String
Client_failed_exchange_combo_token
=
"[Dispatch] 客户端
%s
交换token令牌失败"
;
public
String
Client_failed_exchange_combo_token
=
"[Dispatch] 客户端
{ip}
交换token令牌失败"
;
public
String
Dispatch_start_server_port
=
"[Dispatch] Dispatch 服务器正运行在端口
%s
上"
;
public
String
Dispatch_start_server_port
=
"[Dispatch] Dispatch 服务器正运行在端口
{port}
上"
;
public
String
Client_failed_login_account_create
=
"[Dispatch] 客户端
%s
登陆失败: 账户
%s
已创建"
;
public
String
Client_failed_login_account_create
=
"[Dispatch] 客户端
{ip}
登陆失败: 账户
{uid}
已创建"
;
public
String
Client_failed_login_account_create_failed
=
"[Dispatch] 客户端
%s
登陆失败: 账户创建失败"
;
public
String
Client_failed_login_account_create_failed
=
"[Dispatch] 客户端
{ip}
登陆失败: 账户创建失败"
;
public
String
Client_failed_login_account_no_found
=
"[Dispatch] 客户端
%s
登陆失败: 账户不存在"
;
public
String
Client_failed_login_account_no_found
=
"[Dispatch] 客户端
{ip}
登陆失败: 账户不存在"
;
public
String
Client_login
=
"[Dispatch] 客户端
%s
登陆账户
%s
"
;
public
String
Client_login
=
"[Dispatch] 客户端
{ip}
登陆账户
{uid}
"
;
public
String
Username_not_found
=
"用户名未找到。"
;
public
String
Username_not_found
=
"用户名未找到。"
;
public
String
Username_not_found_create_failed
=
"用户名未找到,创建失败。"
;
public
String
Username_not_found_create_failed
=
"用户名未找到,创建失败。"
;
public
String
Create_resources_folder
=
"创建资源文件夹..."
;
public
String
Place_copy
=
"请复制 'BinOutput' 和 'ExcelBinOutput' 到 resources 文件夹."
;
// Command
// Command
public
String
No_command_specified
=
"没有指定命令。"
;
public
String
No_command_specified
=
"没有指定命令。"
;
...
@@ -65,7 +67,7 @@ public final class CNLanguage {
...
@@ -65,7 +67,7 @@ public final class CNLanguage {
public
String
Modify_user_account
=
"修改用户帐户"
;
public
String
Modify_user_account
=
"修改用户帐户"
;
public
String
Invalid_UID
=
"错误的UID。"
;
public
String
Invalid_UID
=
"错误的UID。"
;
public
String
Account_exists
=
"账户已存在。"
;
public
String
Account_exists
=
"账户已存在。"
;
public
String
Account_create_UID
=
"已创建账户 UID
%s
。"
;
public
String
Account_create_UID
=
"已创建账户 UID
{uid}
。"
;
public
String
Account_delete
=
"账户已删除。"
;
public
String
Account_delete
=
"账户已删除。"
;
public
String
Account_not_find
=
"账户未找到"
;
public
String
Account_not_find
=
"账户未找到"
;
public
String
Account_command_usage
=
"用法: account <create|delete> <用户名> [uid]"
;
public
String
Account_command_usage
=
"用法: account <create|delete> <用户名> [uid]"
;
...
@@ -81,20 +83,20 @@ public final class CNLanguage {
...
@@ -81,20 +83,20 @@ public final class CNLanguage {
public
String
Change_screen_not_exist
=
"场景不存在"
;
public
String
Change_screen_not_exist
=
"场景不存在"
;
// Clear
// Clear
public
String
Clear_weapons
=
"已为
%s
清理武器 。"
;
public
String
Clear_weapons
=
"已为
{name}
清理武器 。"
;
public
String
Clear_artifacts
=
"已为
%s
清理圣遗物 。"
;
public
String
Clear_artifacts
=
"已为
{name}
清理圣遗物 。"
;
public
String
Clear_materials
=
"已为
%s
清理材料。"
;
public
String
Clear_materials
=
"已为
{name}
清理材料。"
;
public
String
Clear_furniture
=
"已为
%s
清理摆设。"
;
public
String
Clear_furniture
=
"已为
{name}
清理摆设。"
;
public
String
Clear_displays
=
"Cleared displays for
%s
。"
;
public
String
Clear_displays
=
"Cleared displays for
{name}
。"
;
public
String
Clear_virtuals
=
"已为
%s
清理货币。"
;
public
String
Clear_virtuals
=
"已为
{name}
清理货币。"
;
public
String
Clear_everything
=
"已为
%s
清理所有物品。"
;
public
String
Clear_everything
=
"已为
{name}
清理所有物品。"
;
// Coop
// Coop
public
String
Coop_usage
=
"用法: coop <玩家ID> <目标玩家ID>"
;
public
String
Coop_usage
=
"用法: coop <玩家ID> <目标玩家ID>"
;
// Drop
// Drop
public
String
Drop_usage
=
"用法: drop <物品ID> [数量]"
;
public
String
Drop_usage
=
"用法: drop <物品ID> [数量]"
;
public
String
Drop_dropped_of
=
"已掉落
%s 个 %s
。"
;
public
String
Drop_dropped_of
=
"已掉落
{amount} 个 {item}
。"
;
// EnterDungeon
// EnterDungeon
public
String
EnterDungeon_usage
=
"用法: enterdungeon <dungeon id>"
;
public
String
EnterDungeon_usage
=
"用法: enterdungeon <dungeon id>"
;
...
@@ -111,11 +113,11 @@ public final class CNLanguage {
...
@@ -111,11 +113,11 @@ public final class CNLanguage {
// GiveArtifact
// GiveArtifact
public
String
GiveArtifact_usage
=
"用法: giveart|gart [用户ID] <圣遗物ID> <主属性词条ID> [<副词条ID>[,<强化次数>]]... [等级]"
;
public
String
GiveArtifact_usage
=
"用法: giveart|gart [用户ID] <圣遗物ID> <主属性词条ID> [<副词条ID>[,<强化次数>]]... [等级]"
;
public
String
GiveArtifact_invalid_artifact_id
=
"错误的圣遗物ID。"
;
public
String
GiveArtifact_invalid_artifact_id
=
"错误的圣遗物ID。"
;
public
String
GiveArtifact_given
=
"已给
%s 到 %s
。"
;
public
String
GiveArtifact_given
=
"已给
{itemId} 到 {target}
。"
;
// GiveChar
// GiveChar
public
String
GiveChar_usage
=
"用法: givechar <用户ID> <角色ID> [等级]"
;
public
String
GiveChar_usage
=
"用法: givechar <用户ID> <角色ID> [等级]"
;
public
String
GiveChar_given
=
"给
%s 等级为 %s 到 %s
。"
;
public
String
GiveChar_given
=
"给
{avatarId} 等级为 {level} 到 {target}
。"
;
public
String
GiveChar_invalid_avatar_id
=
"错误的用户ID"
;
public
String
GiveChar_invalid_avatar_id
=
"错误的用户ID"
;
public
String
GiveChar_invalid_avatar_level
=
"错误的角色等级。"
;
public
String
GiveChar_invalid_avatar_level
=
"错误的角色等级。"
;
public
String
GiveChar_invalid_avatar_or_player_id
=
"错误的角色ID或用户ID。"
;
public
String
GiveChar_invalid_avatar_or_player_id
=
"错误的角色ID或用户ID。"
;
...
@@ -124,31 +126,31 @@ public final class CNLanguage {
...
@@ -124,31 +126,31 @@ public final class CNLanguage {
public
String
Give_usage
=
"用法: give <用户ID> <物品ID> [数量] [等级] [精炼等级]"
;
public
String
Give_usage
=
"用法: give <用户ID> <物品ID> [数量] [等级] [精炼等级]"
;
public
String
Give_refinement_only_applicable_weapons
=
"精炼等级只适用于武器。"
;
public
String
Give_refinement_only_applicable_weapons
=
"精炼等级只适用于武器。"
;
public
String
Give_refinement_must_between_1_and_5
=
"精炼等级必须为1-5。"
;
public
String
Give_refinement_must_between_1_and_5
=
"精炼等级必须为1-5。"
;
public
String
Give_given
=
"已给
%s 个 %s 到 %s
。"
;
public
String
Give_given
=
"已给
{amount} 个 {item} 到 {target}
。"
;
public
String
Give_given_with_level_and_refinement
=
"Given
%s
with level
%s
, refinement
%s %s
times to
%s
"
;
public
String
Give_given_with_level_and_refinement
=
"Given
{item}
with level
{lvl}
, refinement
{refinement} {amount}
times to
{target}
"
;
public
String
Give_given_level
=
"Given
%s
with level
%s %s
times to
%s
"
;
public
String
Give_given_level
=
"Given
{item}
with level
{lvl} {amount}
times to
{target}
"
;
// GodMode
// GodMode
public
String
Godmode_status
=
"上帝模式已经
%s 给 %s
。"
;
public
String
Godmode_status
=
"上帝模式已经
{status} 给 {name}
。"
;
// Heal
// Heal
public
String
Heal_message
=
"所有角色已经被治愈。"
;
public
String
Heal_message
=
"所有角色已经被治愈。"
;
// Kick
// Kick
public
String
Kick_player_kick_player
=
"玩家 [
%s:%s] 踢出了玩家 [%s:%s
]"
;
public
String
Kick_player_kick_player
=
"玩家 [
{sendUid}:{sendName}] 踢出了玩家 [{kickUid}:{kickName}
]"
;
public
String
Kick_server_player
=
"正在踢出玩家 [
%s:%s
]"
;
public
String
Kick_server_player
=
"正在踢出玩家 [
{kickUid}:{kickName}
]"
;
// Kill
// Kill
public
String
Kill_usage
=
"用法: killall [玩家ID] [场景ID]"
;
public
String
Kill_usage
=
"用法: killall [玩家ID] [场景ID]"
;
public
String
Kill_scene_not_found_in_player_world
=
"在玩家世界中找不到该场景。"
;
public
String
Kill_scene_not_found_in_player_world
=
"在玩家世界中找不到该场景。"
;
public
String
Kill_kill_monsters_in_scene
=
"正在杀死
%s
野怪 在场景
%s
"
;
public
String
Kill_kill_monsters_in_scene
=
"正在杀死
{size}
野怪 在场景
{id}
"
;
// KillCharacter
// KillCharacter
public
String
KillCharacter_usage
=
"用法: /killcharacter [玩家ID]"
;
public
String
KillCharacter_usage
=
"用法: /killcharacter [玩家ID]"
;
public
String
KillCharacter_kill_current_character
=
"已杀死玩家
%s
当前的角色。"
;
public
String
KillCharacter_kill_current_character
=
"已杀死玩家
{name}
当前的角色。"
;
// List
// List
public
String
List_message
=
"这里有
%s
个玩家在线:"
;
public
String
List_message
=
"这里有
{size}
个玩家在线:"
;
// Permission
// Permission
public
String
Permission_usage
=
"用法: permission <add|remove> <用户登陆名> <权限节点>"
;
public
String
Permission_usage
=
"用法: permission <add|remove> <用户登陆名> <权限节点>"
;
...
@@ -158,7 +160,7 @@ public final class CNLanguage {
...
@@ -158,7 +160,7 @@ public final class CNLanguage {
public
String
Permission_not_have_permission
=
"他没有这个权限!"
;
public
String
Permission_not_have_permission
=
"他没有这个权限!"
;
// Position
// Position
public
String
Position_message
=
"坐标:
%。3f, %。3f, %。3f
\n场景ID:
%d
"
;
public
String
Position_message
=
"坐标:
{x}, {y}, {z}
\n场景ID:
{id}
"
;
// Reload
// Reload
public
String
Reload_reload_start
=
"正在重新读取配置文件。"
;
public
String
Reload_reload_start
=
"正在重新读取配置文件。"
;
...
@@ -166,32 +168,32 @@ public final class CNLanguage {
...
@@ -166,32 +168,32 @@ public final class CNLanguage {
// ResetConst
// ResetConst
public
String
ResetConst_reset_all
=
"重置所有角色的命星。"
;
public
String
ResetConst_reset_all
=
"重置所有角色的命星。"
;
public
String
ResetConst_reset_all_done
=
"
%s
的命星已经重置。 请重新登陆查看变化。"
;
public
String
ResetConst_reset_all_done
=
"
{name}
的命星已经重置。 请重新登陆查看变化。"
;
// ResetShopLimit
// ResetShopLimit
public
String
ResetShopLimit_usage
=
"用法: /resetshop <玩家ID>"
;
public
String
ResetShopLimit_usage
=
"用法: /resetshop <玩家ID>"
;
// SendMail
// SendMail
public
String
SendMail_usage
=
"用法: give [用户ID] <物品ID> [数量]"
;
public
String
SendMail_usage
=
"用法: give [用户ID] <物品ID> [数量]"
;
public
String
SendMail_user_not_exist
=
"ID为 '
%s
' 的用户不存在"
;
public
String
SendMail_user_not_exist
=
"ID为 '
{id}
' 的用户不存在"
;
public
String
SendMail_start_composition
=
"正在开始生成邮件模版。\n请使用 `/sendmail <标题>` 以继续。\n你可以在任何时间使用 `/sendmail stop` 来停止。"
;
public
String
SendMail_start_composition
=
"正在开始生成邮件模版。\n请使用 `/sendmail <标题>` 以继续。\n你可以在任何时间使用 `/sendmail stop` 来停止。"
;
public
String
SendMail_templates
=
"正在生成邮件模板..."
;
public
String
SendMail_templates
=
"正在生成邮件模板..."
;
public
String
SendMail_invalid_arguments
=
"错误的参数。\n用法 `/sendmail <用户ID|all|help> [邮件模版ID]`"
;
public
String
SendMail_invalid_arguments
=
"错误的参数。\n用法 `/sendmail <用户ID|all|help> [邮件模版ID]`"
;
public
String
SendMail_send_cancel
=
"邮件发送已取消。"
;
public
String
SendMail_send_cancel
=
"邮件发送已取消。"
;
public
String
SendMail_send_done
=
"邮件已发送给用户
%s
!"
;
public
String
SendMail_send_done
=
"邮件已发送给用户
{name}
!"
;
public
String
SendMail_send_all_done
=
"邮件已发送给所有用户!"
;
public
String
SendMail_send_all_done
=
"邮件已发送给所有用户!"
;
public
String
SendMail_not_composition_end
=
"邮件生成不在最终阶段。\n请使用 `/sendmail
%s
` 或者 `/sendmail stop` 来取消。"
;
public
String
SendMail_not_composition_end
=
"邮件生成不在最终阶段。\n请使用 `/sendmail
{args}
` 或者 `/sendmail stop` 来取消。"
;
public
String
SendMail_Please_use
=
"请使用 `/sendmail
%s
`"
;
public
String
SendMail_Please_use
=
"请使用 `/sendmail
{args}
`"
;
public
String
SendMail_set_title
=
"邮件标题设置为 '
%s
'。\n使用 '/sendmail <内容>' 来继续。"
;
public
String
SendMail_set_title
=
"邮件标题设置为 '
{title}
'。\n使用 '/sendmail <内容>' 来继续。"
;
public
String
SendMail_set_contents
=
"邮件内容设置为 '
%s
'。\n使用 '/sendmail <发送人>' 来继续。"
;
public
String
SendMail_set_contents
=
"邮件内容设置为 '
{contents}
'。\n使用 '/sendmail <发送人>' 来继续。"
;
public
String
SendMail_set_message_sender
=
"邮件签名设置为 '
%s
'。\n使用 '/sendmail <物品ID|itemName|finish> [数量] [等级]' 来继续。"
;
public
String
SendMail_set_message_sender
=
"邮件签名设置为 '
{send}
'。\n使用 '/sendmail <物品ID|itemName|finish> [数量] [等级]' 来继续。"
;
public
String
SendMail_send
=
"已添加
%s 个 %s
(等级为
%s
) 到邮件。\n继续添加更多物品 或 使用 `/sendmail finish` 来发送邮件。"
;
public
String
SendMail_send
=
"已添加
{amount} 个 {item}
(等级为
{lvl}
) 到邮件。\n继续添加更多物品 或 使用 `/sendmail finish` 来发送邮件。"
;
public
String
SendMail_invalid_arguments_please_use
=
"参数错误 \n 请使用 `/sendmail
%s
`"
;
public
String
SendMail_invalid_arguments_please_use
=
"参数错误 \n 请使用 `/sendmail
{args}
`"
;
public
String
SendMail_title
=
"<标题>"
;
public
String
SendMail_title
=
"<标题>"
;
public
String
SendMail_message
=
"<内容>"
;
public
String
SendMail_message
=
"<内容>"
;
public
String
SendMail_sender
=
"<签名>"
;
public
String
SendMail_sender
=
"<签名>"
;
public
String
SendMail_arguments
=
"<物品ID|itemName|finish> [数量] [等级]"
;
public
String
SendMail_arguments
=
"<物品ID|itemName|finish> [数量] [等级]"
;
public
String
SendMail_error
=
"错误: 无效到创建阶段
%s
。 检查控制台是否有stacktrace。"
;
public
String
SendMail_error
=
"错误: 无效到创建阶段
{stage}
。 检查控制台是否有stacktrace。"
;
// SendMessage
// SendMessage
public
String
SendMessage_usage
=
"用法: sendmessage <用户ID> <信息内容>"
;
public
String
SendMessage_usage
=
"用法: sendmessage <用户ID> <信息内容>"
;
...
@@ -200,55 +202,64 @@ public final class CNLanguage {
...
@@ -200,55 +202,64 @@ public final class CNLanguage {
// SetFetterLevel
// SetFetterLevel
public
String
SetFetterLevel_usage
=
"用法: setfetterlevel <等级>"
;
public
String
SetFetterLevel_usage
=
"用法: setfetterlevel <等级>"
;
public
String
SetFetterLevel_fetter_level_must_between_0_and_10
=
"好感等级必须是 0-10。"
;
public
String
SetFetterLevel_fetter_level_must_between_0_and_10
=
"好感等级必须是 0-10。"
;
public
String
SetFetterLevel_fetter_set_level
=
"好感等级已设置为
%s
。"
;
public
String
SetFetterLevel_fetter_set_level
=
"好感等级已设置为
{level}
。"
;
public
String
SetFetterLevel_invalid_fetter_level
=
"错误的好感等级。"
;
public
String
SetFetterLevel_invalid_fetter_level
=
"错误的好感等级。"
;
// SetStats
// SetStats
public
String
SetStats_usage
=
"用法: setstats|stats <属性> <值>"
;
public
String
SetStats_usage_console
=
"用法: setstats|stats @<UID> <属性> <值>"
;
public
String
SetStats_setstats_help_message
=
"用法: /setstats|stats <hp | mhp | def | atk | em | er | crate | cdmg> <值> 来修改基础属性"
;
public
String
SetStats_usage_ingame
=
"用法: setstats|stats [@UID] <属性> <值>"
;
public
String
SetStats_stats_help_message
=
"用法: /stats <epyro | ecryo | ehydro | egeo | edend | eelec | ephys> <amount> for elemental bonus"
;
public
String
SetStats_help_message
=
"""
public
String
SetStats_set_max_hp
=
"最大血量已设置为 %s。"
;
\n\tValues for <stat>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi
public
String
SetStats_set_max_hp_error
=
"错误的最大血量值。"
;
\t(cont.) Elemental DMG Bonus: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys
public
String
SetStats_set_hp
=
"血量已设置为 %s。"
;
\t(cont.) Elemental RES: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys
public
String
SetStats_set_hp_error
=
"错误的血量值。"
;
"""
;
public
String
SetStats_set_def
=
"防御力已设置为 %s。"
;
public
String
SetStats_value_error
=
"Invalid stat value."
;
public
String
SetStats_set_def_error
=
"错误的防御力值。"
;
public
String
SetStats_uid_error
=
"Invalid UID."
;
public
String
SetStats_set_atk
=
"攻击力已设置为 %s。"
;
public
String
SetStats_player_error
=
"Player not found or offline."
;
public
String
SetStats_set_atk_error
=
"错误的攻击力值。"
;
public
String
SetStats_set_self
=
"{name} set to {value}."
;
public
String
SetStats_set_em
=
"元素精通已设置为 %s。"
;
public
String
SetStats_set_for_uid
=
"{name} for {uid} set to {value}."
;
public
String
SetStats_set_em_error
=
"错误的元素精通值。"
;
public
String
Stats_FIGHT_PROP_MAX_HP
=
"Max HP"
;
public
String
SetStats_set_er
=
"元素充能已设置为s%。"
;
public
String
Stats_FIGHT_PROP_CUR_HP
=
"Current HP"
;
public
String
SetStats_set_er_error
=
"错误的元素充能值。"
;
public
String
Stats_FIGHT_PROP_CUR_ATTACK
=
"ATK"
;
public
String
SetStats_set_cr
=
"暴击率已设置为%s%。"
;
public
String
Stats_FIGHT_PROP_BASE_ATTACK
=
"Base ATK"
;
public
String
SetStats_set_cr_error
=
"错误的暴击率值。"
;
public
String
Stats_FIGHT_PROP_DEFENSE
=
"DEF"
;
public
String
SetStats_set_cd
=
"暴击伤害已设置为%s%。"
;
public
String
Stats_FIGHT_PROP_ELEMENT_MASTERY
=
"Elemental Mastery"
;
public
String
SetStats_set_cd_error
=
"错误的暴击伤害值。"
;
public
String
Stats_FIGHT_PROP_CHARGE_EFFICIENCY
=
"Energy Recharge"
;
public
String
SetStats_set_pdb
=
"火伤已设置为%s%。"
;
public
String
Stats_FIGHT_PROP_CRITICAL
=
"Crit Rate"
;
public
String
SetStats_set_pdb_error
=
"错误的火伤值。"
;
public
String
Stats_FIGHT_PROP_CRITICAL_HURT
=
"Crit DMG"
;
public
String
SetStats_set_cdb
=
"冰伤已设置为%s%。"
;
public
String
Stats_FIGHT_PROP_ADD_HURT
=
"DMG Bonus"
;
public
String
SetStats_set_cdb_error
=
"错误的冰伤值。"
;
public
String
Stats_FIGHT_PROP_WIND_ADD_HURT
=
"Anemo DMG Bonus"
;
public
String
SetStats_set_hdb
=
"水伤已设置为%s%。"
;
public
String
Stats_FIGHT_PROP_ICE_ADD_HURT
=
"Cryo DMG Bonus"
;
public
String
SetStats_set_hdb_error
=
"错误的水伤值。"
;
public
String
Stats_FIGHT_PROP_GRASS_ADD_HURT
=
"Dendro DMG Bonus"
;
public
String
SetStats_set_adb
=
"风伤已设置为%s%。"
;
public
String
Stats_FIGHT_PROP_ELEC_ADD_HURT
=
"Electro DMG Bonus"
;
public
String
SetStats_set_adb_error
=
"错误的风伤值。"
;
public
String
Stats_FIGHT_PROP_ROCK_ADD_HURT
=
"Geo DMG Bonus"
;
public
String
SetStats_set_gdb
=
"岩伤已设置为%s%。"
;
public
String
Stats_FIGHT_PROP_WATER_ADD_HURT
=
"Hydro DMG Bonus"
;
public
String
SetStats_set_gdb_error
=
"错误的岩伤值。"
;
public
String
Stats_FIGHT_PROP_FIRE_ADD_HURT
=
"Pyro DMG Bonus"
;
public
String
SetStats_set_edb
=
"电伤已设置为%s%。"
;
public
String
Stats_FIGHT_PROP_PHYSICAL_ADD_HURT
=
"Physical DMG Bonus"
;
public
String
SetStats_set_edb_error
=
"错误的电伤值。"
;
public
String
Stats_FIGHT_PROP_SUB_HURT
=
"DMG Reduction"
;
public
String
SetStats_set_physdb
=
"物伤已设置为%s%。"
;
public
String
Stats_FIGHT_PROP_WIND_SUB_HURT
=
"Anemo RES"
;
public
String
SetStats_set_physdb_error
=
"错误的物伤值。"
;
public
String
Stats_FIGHT_PROP_ICE_SUB_HURT
=
"Cryo RES"
;
public
String
SetStats_set_ddb
=
"重击伤害设置为%s%。"
;
public
String
Stats_FIGHT_PROP_GRASS_SUB_HURT
=
"Dendro RES"
;
public
String
SetStats_set_ddb_error
=
"错误的重击伤害值。"
;
public
String
Stats_FIGHT_PROP_ELEC_SUB_HURT
=
"Electro RES"
;
public
String
Stats_FIGHT_PROP_ROCK_SUB_HURT
=
"Geo RES"
;
public
String
Stats_FIGHT_PROP_WATER_SUB_HURT
=
"Hydro RES"
;
public
String
Stats_FIGHT_PROP_FIRE_SUB_HURT
=
"Pyro RES"
;
public
String
Stats_FIGHT_PROP_PHYSICAL_SUB_HURT
=
"Physical RES"
;
public
String
Stats_FIGHT_PROP_SKILL_CD_MINUS_RATIO
=
"Cooldown Reduction"
;
public
String
Stats_FIGHT_PROP_HEAL_ADD
=
"Healing Bonus"
;
public
String
Stats_FIGHT_PROP_HEALED_ADD
=
"Incoming Healing Bonus"
;
public
String
Stats_FIGHT_PROP_SHIELD_COST_MINUS_RATIO
=
"Shield Strength"
;
public
String
Stats_FIGHT_PROP_DEFENCE_IGNORE_RATIO
=
"DEF Ignore"
;
// SetWorldLevel
// SetWorldLevel
public
String
SetWorldLevel_usage
=
"用法: setworldlevel <世界等级>"
;
public
String
SetWorldLevel_usage
=
"用法: setworldlevel <世界等级>"
;
public
String
SetWorldLevel_world_level_must_between_0_and_8
=
"世界等级必须是 0-8"
;
public
String
SetWorldLevel_world_level_must_between_0_and_8
=
"世界等级必须是 0-8"
;
public
String
SetWorldLevel_set_world_level
=
"世界等级必须是
%s
。"
;
public
String
SetWorldLevel_set_world_level
=
"世界等级必须是
{level}
。"
;
public
String
SetWorldLevel_invalid_world_level
=
"错误的世界等级。"
;
public
String
SetWorldLevel_invalid_world_level
=
"错误的世界等级。"
;
// Spawn
// Spawn
public
String
Spawn_usage
=
"用法: spawn <实体ID> [数量] [等级(仅野怪)]"
;
public
String
Spawn_usage
=
"用法: spawn <实体ID> [数量] [等级(仅野怪)]"
;
public
String
Spawn_message
=
"已生成
%s 个 %s
。"
;
public
String
Spawn_message
=
"已生成
{amount} 个 {id}
。"
;
// Stop
// Stop
public
String
Stop_message
=
"服务器正在关闭..."
;
public
String
Stop_message
=
"服务器正在关闭..."
;
...
@@ -258,15 +269,15 @@ public final class CNLanguage {
...
@@ -258,15 +269,15 @@ public final class CNLanguage {
public
String
Talent_usage_2
=
"另一个设置当前角色的技能等级的方法: /talent <n 或 e 或 q> <值>"
;
public
String
Talent_usage_2
=
"另一个设置当前角色的技能等级的方法: /talent <n 或 e 或 q> <值>"
;
public
String
Talent_usage_3
=
"获取技能ID: /talent getid"
;
public
String
Talent_usage_3
=
"获取技能ID: /talent getid"
;
public
String
Talent_lower_16
=
"错误的技能等级。 等级必须比16低"
;
public
String
Talent_lower_16
=
"错误的技能等级。 等级必须比16低"
;
public
String
Talent_set_atk
=
"设置 普攻 等级为
%s
。"
;
public
String
Talent_set_atk
=
"设置 普攻 等级为
{level}
。"
;
public
String
Talent_set_e
=
"设置 E技能 为
%s
。"
;
public
String
Talent_set_e
=
"设置 E技能 为
{level}
。"
;
public
String
Talent_set_q
=
"设置 Q技能 为
%s
。"
;
public
String
Talent_set_q
=
"设置 Q技能 为
{level}
。"
;
public
String
Talent_invalid_skill_id
=
"错误的技能ID。"
;
public
String
Talent_invalid_skill_id
=
"错误的技能ID。"
;
public
String
Talent_set_this
=
"设置这个技能等级为
%s
。"
;
public
String
Talent_set_this
=
"设置这个技能等级为
{level}
。"
;
public
String
Talent_invalid_talent_level
=
"错误的技能等级。"
;
public
String
Talent_invalid_talent_level
=
"错误的技能等级。"
;
public
String
Talent_normal_attack_id
=
"普攻 ID为
%s
。"
;
public
String
Talent_normal_attack_id
=
"普攻 ID为
{id}
。"
;
public
String
Talent_e_skill_id
=
"E 技能ID为
%s
。"
;
public
String
Talent_e_skill_id
=
"E 技能ID为
{id}
。"
;
public
String
Talent_q_skill_id
=
"Q 技能ID为
%s
。"
;
public
String
Talent_q_skill_id
=
"Q 技能ID为
{id}
。"
;
// TeleportAll
// TeleportAll
public
String
TeleportAll_message
=
"你只能在 MP 模式中使用此功能。"
;
public
String
TeleportAll_message
=
"你只能在 MP 模式中使用此功能。"
;
...
@@ -276,10 +287,10 @@ public final class CNLanguage {
...
@@ -276,10 +287,10 @@ public final class CNLanguage {
public
String
Teleport_usage
=
"用法: /tp [@<玩家ID>] <x> <y> <z> [场景ID]"
;
public
String
Teleport_usage
=
"用法: /tp [@<玩家ID>] <x> <y> <z> [场景ID]"
;
public
String
Teleport_specify_player_id
=
"必须指定玩家id"
;
public
String
Teleport_specify_player_id
=
"必须指定玩家id"
;
public
String
Teleport_invalid_position
=
"错误的坐标。"
;
public
String
Teleport_invalid_position
=
"错误的坐标。"
;
public
String
Teleport_message
=
"远程传送 %s 到
%s,%s,%s
在场景
%s
中"
;
public
String
Teleport_message
=
"远程传送 %s 到
{x},{y},{z}
在场景
{id}
中"
;
// Weather
// Weather
public
String
Weather_usage
=
"用法: weather <天气ID> [气候ID]"
;
public
String
Weather_usage
=
"用法: weather <天气ID> [气候ID]"
;
public
String
Weather_message
=
"改变天气为
%s 气候为 %s
"
;
public
String
Weather_message
=
"改变天气为
{weatherId} 气候为 {climateId}
"
;
public
String
Weather_invalid_id
=
"错误的ID。"
;
public
String
Weather_invalid_id
=
"错误的ID。"
;
}
}
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