Unverified Commit 070edd26 authored by Kawaa's avatar Kawaa Committed by GitHub
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Improve team respawn (#1752)

* Pull request made after merging the latest version

* Update src/main/resources/languages/ja-JP.json

* first commit

* TeamRespawn_BigWorld

* Improving scene Loading

* Final commit

* optimize import

* optimize

* Update TeamManager.java

* Update src/main/java/emu/grasscutter/game/player/TeamManager.java
parent 72c16d7e
...@@ -3,10 +3,10 @@ package emu.grasscutter.game.player; ...@@ -3,10 +3,10 @@ package emu.grasscutter.game.player;
import static emu.grasscutter.config.Configuration.*; import static emu.grasscutter.config.Configuration.*;
import java.util.*; import java.util.*;
import dev.morphia.annotations.Entity; import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Transient; import dev.morphia.annotations.Transient;
import emu.grasscutter.GameConstants; import emu.grasscutter.GameConstants;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.AvatarSkillDepotData; import emu.grasscutter.data.excels.AvatarSkillDepotData;
import emu.grasscutter.game.avatar.Avatar; import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityAvatar; import emu.grasscutter.game.entity.EntityAvatar;
...@@ -37,6 +37,8 @@ import emu.grasscutter.server.packet.send.PacketRemoveCustomTeamRsp; ...@@ -37,6 +37,8 @@ import emu.grasscutter.server.packet.send.PacketRemoveCustomTeamRsp;
import emu.grasscutter.server.packet.send.PacketSceneTeamUpdateNotify; import emu.grasscutter.server.packet.send.PacketSceneTeamUpdateNotify;
import emu.grasscutter.server.packet.send.PacketSetUpAvatarTeamRsp; import emu.grasscutter.server.packet.send.PacketSetUpAvatarTeamRsp;
import emu.grasscutter.server.packet.send.PacketWorldPlayerDieNotify; import emu.grasscutter.server.packet.send.PacketWorldPlayerDieNotify;
import emu.grasscutter.utils.Position;
import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap; import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap; import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.ints.IntOpenHashSet; import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
...@@ -623,17 +625,30 @@ public class TeamManager extends BasePlayerDataManager { ...@@ -623,17 +625,30 @@ public class TeamManager extends BasePlayerDataManager {
this.getPlayer().sendPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar())); this.getPlayer().sendPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
} }
// Teleport player // Teleport player and set player position
try{
this.getPlayer().sendPacket(new PacketPlayerEnterSceneNotify(this.getPlayer(), EnterType.ENTER_TYPE_SELF, EnterReason.Revival, player.getSceneId(), getRespawnPosition()));
player.getPosition().set(getRespawnPosition());
}catch(Exception e){
this.getPlayer().sendPacket(new PacketPlayerEnterSceneNotify(this.getPlayer(), EnterType.ENTER_TYPE_SELF, EnterReason.Revival, 3, GameConstants.START_POSITION)); this.getPlayer().sendPacket(new PacketPlayerEnterSceneNotify(this.getPlayer(), EnterType.ENTER_TYPE_SELF, EnterReason.Revival, 3, GameConstants.START_POSITION));
player.getPosition().set(GameConstants.START_POSITION); // If something goes wrong, the resurrection is here
// Set player position }
player.setSceneId(3);
player.getPosition().set(GameConstants.START_POSITION);
// Packets // Packets
this.getPlayer().sendPacket(new BasePacket(PacketOpcodes.WorldPlayerReviveRsp)); this.getPlayer().sendPacket(new BasePacket(PacketOpcodes.WorldPlayerReviveRsp));
} }
public Position getRespawnPosition() {
var deathPos = this.getPlayer().getPosition();
int sceneId = this.getPlayer().getSceneId();
// Get the closest trans point to where the player died.
var respawnPoint = this.getPlayer().getUnlockedScenePoints(sceneId).stream()
.map(pointId -> GameData.getScenePointEntryById(sceneId, pointId))
.filter(point -> point.getPointData().getType().equals("SceneTransPoint"))
.min((Comparator.comparingDouble(pos -> Utils.getDist(pos.getPointData().getTranPos(), deathPos))));
return respawnPoint.get().getPointData().getTranPos();
}
public void saveAvatars() { public void saveAvatars() {
// Save all avatars from active team // Save all avatars from active team
for (EntityAvatar entity : this.getActiveTeam()) { for (EntityAvatar entity : this.getActiveTeam()) {
......
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