session.send(newPacketPlayerDataNotify(this));// Player data
session.send(newPacketPlayerDataNotify(this));// Player data
session.send(newPacketStoreWeightLimitNotify());
session.send(newPacketStoreWeightLimitNotify());
session.send(newPacketPlayerStoreNotify(this));
session.send(newPacketPlayerStoreNotify(this));
session.send(newPacketAvatarDataNotify(this));
session.send(newPacketAvatarDataNotify(this));
getTodayMoonCard();// The timer works at 0:0, some users log in after that, use this method to check if they have received a reward today or not. If not, send the reward.
session.send(newPacketPlayerEnterSceneNotify(this));// Enter game world
session.send(newPacketPlayerEnterSceneNotify(this));// Enter game world