package emu.grasscutter.data.excels;

import java.util.List;

import emu.grasscutter.data.GameResource;
import emu.grasscutter.data.ResourceType;
import emu.grasscutter.game.props.FightProperty;
import it.unimi.dsi.fastutil.ints.Int2FloatMap;
import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;

@ResourceType(name = "ReliquaryLevelExcelConfigData.json")
public class ReliquaryLevelData extends GameResource {
	private int id;
	private Int2FloatMap propMap;
	
	private int rank;
	private int level;
	private int exp;
	private List<RelicLevelProperty> addProps;
	
	@Override
	public int getId() {
		return this.id;
	}
	
	public int getRank() {
		return rank;
	}
	
	public int getLevel() {
		return level;
	}
	
	public int getExp() {
		return exp;
	}
	
	public float getPropValue(FightProperty prop) {
		return getPropValue(prop.getId());
	}
	
	public float getPropValue(int id) {
		return propMap.getOrDefault(id, 0f);
	}
	
	@Override
	public void onLoad() {
		this.id = (rank << 8) + this.getLevel();
		this.propMap = new Int2FloatOpenHashMap();
		for (RelicLevelProperty p : addProps) {
			this.propMap.put(FightProperty.getPropByName(p.getPropType()).getId(), p.getValue());
		}
	}
	
	public class RelicLevelProperty {
		private String propType;
		private float value;
		
		public String getPropType() {
			return propType;
		}
		
		public float getValue() {
			return value;
		}
	}
}
