// Generated by the protocol buffer compiler.  DO NOT EDIT!
// source: GetBattlePassProductReq.proto

package emu.grasscutter.net.proto;

public final class GetBattlePassProductReqOuterClass {
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    /**
     * <code>uint32 battle_pass_product_play_type = 10;</code>
     * @return The battlePassProductPlayType.
     */
    int getBattlePassProductPlayType();
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   * EnetChannelId: 0
   * EnetIsReliable: false
   * IsAllowClient: true
   * </pre>
   *
   * Protobuf type {@code GetBattlePassProductReq}
   */
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     * @return The battlePassProductPlayType.
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     * EnetChannelId: 0
     * EnetIsReliable: false
     * IsAllowClient: true
     * </pre>
     *
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      private int battlePassProductPlayType_ ;
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