// Generated by the protocol buffer compiler.  DO NOT EDIT!
// source: SceneEntityDrownRsp.proto

package emu.grasscutter.net.proto;

public final class SceneEntityDrownRspOuterClass {
  private SceneEntityDrownRspOuterClass() {}
  public static void registerAllExtensions(
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  /**
   * <pre>
   * CmdId: 294
   * EnetChannelId: 0
   * EnetIsReliable: false
   * IsAllowClient: true
   * </pre>
   *
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   */
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      if (getEntityId()
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        throws com.google.protobuf.InvalidProtocolBufferException {
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    public static emu.grasscutter.net.proto.SceneEntityDrownRspOuterClass.SceneEntityDrownRsp parseFrom(
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        com.google.protobuf.ExtensionRegistryLite extensionRegistry)
        throws com.google.protobuf.InvalidProtocolBufferException {
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        throws com.google.protobuf.InvalidProtocolBufferException {
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    public static emu.grasscutter.net.proto.SceneEntityDrownRspOuterClass.SceneEntityDrownRsp parseFrom(
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        com.google.protobuf.ExtensionRegistryLite extensionRegistry)
        throws com.google.protobuf.InvalidProtocolBufferException {
      return PARSER.parseFrom(data, extensionRegistry);
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    }
    public static emu.grasscutter.net.proto.SceneEntityDrownRspOuterClass.SceneEntityDrownRsp parseFrom(
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    public static emu.grasscutter.net.proto.SceneEntityDrownRspOuterClass.SceneEntityDrownRsp parseFrom(
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        throws java.io.IOException {
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    public static emu.grasscutter.net.proto.SceneEntityDrownRspOuterClass.SceneEntityDrownRsp parseDelimitedFrom(
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    public static emu.grasscutter.net.proto.SceneEntityDrownRspOuterClass.SceneEntityDrownRsp parseFrom(
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    public static emu.grasscutter.net.proto.SceneEntityDrownRspOuterClass.SceneEntityDrownRsp parseFrom(
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        com.google.protobuf.ExtensionRegistryLite extensionRegistry)
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    public Builder newBuilderForType() { return newBuilder(); }
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    /**
     * <pre>
     * CmdId: 294
     * EnetChannelId: 0
     * EnetIsReliable: false
     * IsAllowClient: true
     * </pre>
     *
     * Protobuf type {@code SceneEntityDrownRsp}
     */
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    // @@protoc_insertion_point(class_scope:SceneEntityDrownRsp)
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}
