package emu.grasscutter.server.packet.recv;

import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.server.game.GameSession;

@Opcodes(PacketOpcodes.GetWidgetSlotReq)
public class HandlerGetWidgetSlotReq extends PacketHandler {
	
	@Override
	public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
		// Unhandled
	}
	
}
