package emu.grasscutter.game.entity;

import emu.grasscutter.game.world.Scene;

public abstract class EntityBaseGadget extends GameEntity {

    public EntityBaseGadget(Scene scene) {
        super(scene);
    }

    public abstract int getGadgetId();

    @Override
    public void onDeath(int killerId) {
        super.onDeath(killerId); // Invoke super class's onDeath() method.
    }
}
