package emu.grasscutter.game.props;

import java.util.HashMap;
import java.util.Map;
import java.util.stream.Stream;

import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;

public enum WeaponType {
	WEAPON_NONE (0),
	WEAPON_SWORD_ONE_HAND (1),
	WEAPON_CROSSBOW (2),
	WEAPON_STAFF (3),
	WEAPON_DOUBLE_DAGGER (4),
	WEAPON_KATANA (5),
	WEAPON_SHURIKEN (6),
	WEAPON_STICK (7),
	WEAPON_SPEAR (8),
	WEAPON_SHIELD_SMALL (9),
	WEAPON_CATALYST (10),
	WEAPON_CLAYMORE (11),
	WEAPON_BOW (12),
	WEAPON_POLE (13);
	
	private final int value;
	private int energyGainInitialProbability;
	private int energyGainIncreaseProbability;
	
	private static final Int2ObjectMap<WeaponType> map = new Int2ObjectOpenHashMap<>();
	private static final Map<String, WeaponType> stringMap = new HashMap<>();
	
	static {
		Stream.of(values()).forEach(e -> {
			map.put(e.getValue(), e);
			stringMap.put(e.name(), e);
		});
	}
	
	private WeaponType(int value) {
		this.value = value;
	}
	
	private WeaponType(int value, int energyGainInitialProbability, int energyGainIncreaseProbability) {
		this.value = value;
		this.energyGainInitialProbability = energyGainInitialProbability;
		this.energyGainIncreaseProbability = energyGainIncreaseProbability;
	}

	public int getValue() {
		return value;
	}
	
	public int getEnergyGainInitialProbability() {
		return energyGainInitialProbability;
	}

	public int getEnergyGainIncreaseProbability() {
		return energyGainIncreaseProbability;
	}

	public static WeaponType getTypeByValue(int value) {
		return map.getOrDefault(value, WEAPON_NONE);
	}
	
	public static WeaponType getTypeByName(String name) {
		return stringMap.getOrDefault(name, WEAPON_NONE);
	}
}
