package emu.grasscutter;

import java.util.Arrays;

import emu.grasscutter.utils.Position;
import emu.grasscutter.utils.Utils;

public final class GameConstants {
    public static String VERSION = "3.0.0";

    public static final int MAX_TEAMS = 4;
    public static final int MAIN_CHARACTER_MALE = 10000005;
    public static final int MAIN_CHARACTER_FEMALE = 10000007;
    public static final Position START_POSITION = new Position(2747, 194, -1719);

    public static final int MAX_FRIENDS = 45;
    public static final int MAX_FRIEND_REQUESTS = 50;

    public static final int SERVER_CONSOLE_UID = 99; // The UID of the server console's "player".

    public static final int BATTLE_PASS_MAX_LEVEL = 50;
    public static final int BATTLE_PASS_POINT_PER_LEVEL = 1000;
    public static final int BATTLE_PASS_POINT_PER_WEEK = 10000;
    public static final int BATTLE_PASS_LEVEL_PRICE = 150;
    public static final int BATTLE_PASS_CURRENT_INDEX = 2;

    // Default entity ability hashes.
    public static final String[] DEFAULT_ABILITY_STRINGS = {
        "Avatar_DefaultAbility_VisionReplaceDieInvincible", "Avatar_DefaultAbility_AvartarInShaderChange", "Avatar_SprintBS_Invincible",
        "Avatar_Freeze_Duration_Reducer", "Avatar_Attack_ReviveEnergy", "Avatar_Component_Initializer", "Avatar_FallAnthem_Achievement_Listener"
    };
    public static final int[] DEFAULT_ABILITY_HASHES = Arrays.stream(DEFAULT_ABILITY_STRINGS).mapToInt(Utils::abilityHash).toArray();
    public static final int DEFAULT_ABILITY_NAME = Utils.abilityHash("Default");
}
