package emu.grasscutter.game.quest.enums;

public enum QuestState {
	QUEST_STATE_NONE (0),
	QUEST_STATE_UNSTARTED (1),
	QUEST_STATE_UNFINISHED (2),
	QUEST_STATE_FINISHED (3),
	QUEST_STATE_FAILED (4),

    // Used by lua
    NONE (0),
    UNSTARTED(1),
    UNFINISHED(2),
    FINISHED(3),
    FAILED(4);

	private final int value;

	QuestState(int id) {
		this.value = id;
	}

	public int getValue() {
		return value;
	}
}
