package emu.grasscutter.server.packet.send;

import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.player.Player.SceneLoadState;
import emu.grasscutter.game.props.EnterReason;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
import emu.grasscutter.net.proto.PlayerEnterSceneNotifyOuterClass.PlayerEnterSceneNotify;
import emu.grasscutter.utils.Position;
import emu.grasscutter.utils.Utils;

public class PacketPlayerEnterSceneNotify extends BasePacket {
	
	// Login
	public PacketPlayerEnterSceneNotify(Player player) {
		super(PacketOpcodes.PlayerEnterSceneNotify);
		
		player.setSceneLoadState(SceneLoadState.LOADING);
		player.setEnterSceneToken(Utils.randomRange(1000, 99999));

		PlayerEnterSceneNotify proto = PlayerEnterSceneNotify.newBuilder()
				.setSceneId(player.getSceneId())
				.setPos(player.getPos().toProto())
				.setSceneBeginTime(System.currentTimeMillis())
				.setType(EnterType.ENTER_TYPE_SELF)
				.setTargetUid(player.getUid())
				.setEnterSceneToken(player.getEnterSceneToken())
				.setWorldLevel(player.getWorldLevel())
				.setEnterReason(EnterReason.Login.getValue())
				.setIsFirstLoginEnterScene(player.isFirstLoginEnterScene())
				.setWorldType(1)
				.setSceneTransaction("3-" + player.getUid() + "-" + (int) (System.currentTimeMillis() / 1000) + "-" + 18402)
				.build();
		
		this.setData(proto);
	}
	
	public PacketPlayerEnterSceneNotify(Player player, EnterType type, EnterReason reason, int newScene, Position newPos) {
		this(player, player, type, reason, newScene, newPos);
	}
	
	// Teleport or go somewhere
	public PacketPlayerEnterSceneNotify(Player player, Player target, EnterType type, EnterReason reason, int newScene, Position newPos) {
		super(PacketOpcodes.PlayerEnterSceneNotify);
		
		player.setEnterSceneToken(Utils.randomRange(1000, 99999));

		PlayerEnterSceneNotify.Builder proto = PlayerEnterSceneNotify.newBuilder()
				.setPrevSceneId(player.getSceneId())
				.setPrevPos(player.getPos().toProto())
				.setSceneId(newScene)
				.setPos(newPos.toProto())
				.setSceneBeginTime(System.currentTimeMillis())
				.setType(type)
				.setTargetUid(target.getUid())
				.setEnterSceneToken(player.getEnterSceneToken())
				.setWorldLevel(target.getWorld().getWorldLevel())
				.setEnterReason(reason.getValue())
				.setWorldType(1)
				.setSceneTransaction(newScene + "-" + target.getUid() + "-" + (int) (System.currentTimeMillis() / 1000) + "-" + 18402);

		for(int i = 0; i < 3000; i++) {
			proto.addSceneTagIdList(i);
		}

		this.setData(proto.build());
	}
}
